C++ Fake Interview

On the 1st of January, 1998, Bjarne Stroustrup gave an interview to the IEEE's 'Computer' magazine. This parody circulated, and it fooled a LOT of people.

The real interview is at http://www.research.att.com/~bs/ieee_interview.html

All the rest of this file is fake parody material


Naturally, the editors thought he would be giving a retrospective
view of seven years of object-oriented design, using the language
he created.

By the end of the interview, the interviewer got more than he had
bargained for and, subsequently, the editor decided to suppress
its contents, 'for the good of the industry' but, as with many of
these things, there was a leak.

Here is a complete transcript of what was was said, unedited, and
unrehearsed, so it isn't as neat as planned interviews.

__________________________________________________________________

Interviewer:   Well, it's been a few years since you changed the
               world of software design.  How does it feel,
               looking back?

Stroustrup:    Actually, I was thinking about those days, just
               before you arrived.  Do you remember?  Everyone
               was writing 'C' and, the trouble was, they were
               pretty damn good at it.  Universities got pretty
               good at teaching it, too.  They were turning out
               competent - I stress the word 'competent' -
               graduates at a phenomenal rate.  That's what
               caused the problem.

Interviewer:   Problem?

Stroustrup:    Yes, problem.  Remember when everyone wrote
               COBOL?

Interviewer:   Of course, I did, too.

Stroustrup:    Well, in the beginning, these guys were like
               demi-gods.  Their salaries were high, and they
               were treated like royalty.

Interviewer:   Those were the days, eh?

Stroustrup:    Right.  So what happened?  IBM got sick of it,
               and invested millions in training programmers,
               till they were a dime a dozen.

Interviewer:   That's why I got out.  Salaries dropped within a
               year, to the point where being a journalist
               actually paid better.

Stroustrup:    Exactly.  Well, the same happened with 'C'
               programmers.

Interviewer:   I see, but what's the point?

Stroustrup:    Well, one day, when I was sitting in my office, I
               thought of this little scheme, which would
               redress the balance a little.  I thought 'I
               wonder what would happen, if there were a
               language so complicated, so difficult to learn,
               that nobody would ever be able to swamp the
               market with programmers?

               Actually, I got some of the ideas from X10, you
               know, X windows.  That was such a bitch of a
               graphics system, that it only just ran on those
               Sun 3/60 things.  They had all the ingredients
               for what I wanted.  A really ridiculously complex
               syntax, obscure functions, and pseudo-OO
               structure.  Even now, nobody writes raw X-windows
               code.  Motif is the only way to go if you want to
               retain your sanity.

Interviewer:   You're kidding...?

Stroustrup:    Not a bit of it.  In fact, there was another
               problem.  Unix was written in 'C', which meant
               that any 'C' programmer could very easily become
               a systems programmer.  Remember what a mainframe
               systems programmer used to earn?

Interviewer:   You bet I do, that's what I used to do.

Stroustrup:    OK, so this new language had to divorce itself
               from Unix, by hiding all the system calls that
               bound the two together so nicely.  This would
               enable guys who only knew about DOS to earn a
               decent living too.

Interviewer:   I don't believe you said that...

Stroustrup:    Well, it's been long enough, now, and I believe
               most people have figured out for themselves that
               C++ is a waste of time but, I must say, it's
               taken them a lot longer than I thought it would.

Interviewer:   So how exactly did you do it?

Stroustrup:    It was only supposed to be a joke, I never
               thought people would take the book seriously.
               Anyone with half a brain can see that
               object-oriented programming is counter-intuitive,
               illogical and inefficient.

Interviewer:   What?

Stroustrup:    And as for 're-useable code' --- when did you
               ever hear of a company re-using its code?

Interviewer:   Well, never, actually, but...

Stroustrup:    There you are then.  Mind you, a few tried, in the
               early days.  There was this Oregon company ---
               Mentor Graphics, I think they were called --- really
               caught a cold trying to rewrite everything in C++
               in about '90 or '91.  I felt sorry for them
               really, but I thought people would learn from
               their mistakes.

Interviewer:   Obviously, they didn't?

Stroustrup:    Not in the slightest.  Trouble is, most companies
               hush-up all their major blunders, and explaining
               a $30 million loss to the shareholders would have
               been difficult.  Give them their due, though,
               they made it work in the end.

Interviewer:   They did?  Well, there you are then, it proves
               O-O works.

Stroustrup:    Well, almost.  The executable was so huge, it
               took five minutes to load, on an HP workstation,
               with 128MB of RAM.  Then it ran like molasses.
               Actually, I thought this would be a major
               stumbling-block, and I'd get found out within a
               week, but nobody cared.  Sun and HP were only too
               glad to sell enormously powerful boxes, with huge
               resources just to run trivial programs.  You
               know, when we had our first C++ compiler, at
               AT&T, I compiled 'Hello World', and couldn't
               believe the size of the executable. 2.1MB

Interviewer:   What?  Well, compilers have come a long way,
               since then.

Stroustrup:    They have?  Try it on the latest version of g++ -
               you won't get much change out of half a megabyte.
               Also, there are several quite recent examples for
               you, from all over the world.  British Telecom
               had a major disaster on their hands but, luckily,
               managed to scrap the whole thing and start again.
               They were luckier than Australian Telecom.  Now I
               hear that Siemens is building a dinosaur, and
               getting more and more worried as the size of the
               hardware gets bigger, to accommodate the
               executables.  Isn't multiple inheritance a joy?

Interviewer:   Yes, but C++ is basically a sound language.

Stroustrup:    You really believe that, don't you?  Have you
               ever sat down and worked on a C++ project?
               Here's what happens:    First, I've put in enough
               pitfalls to make sure that only the most trivial
               projects will work first time.

               Take operator overloading.  At the end of the
               project, almost every module has it, usually,
               because guys feel they really should do it, as it
               was in their training course.  The same operator
               then means something totally different in every
               module.  Try pulling that lot together, when you
               have a hundred or so modules.

               And as for data hiding, God, I sometimes can't
               help laughing when I hear about the problems
               companies have making their modules talk to each
               other.  I think the word 'synergistic' was
               specially invented to twist the knife in a
               project manager's ribs.

Interviewer:   I have to say, I'm beginning to be quite appalled
               at all this.  You say you did it to raise
               programmers' salaries?  That's obscene.

Stroustrup:    Not really.  Everyone has a choice.  I didn't
               expect the thing to get so much out of hand.
               Anyway, I basically succeeded.  C++ is dying off
               now, but programmers still get high salaries -
               especially those poor devils who have to maintain
               all this crap.  You do realise, it's impossible
               to maintain a large C++ software module if you
               didn't actually write it?

Interviewer:   How come?

Stroustrup:    You are out of touch, aren't you?  Remember the
               typedef?

Interviewer:   Yes, of course.

Stroustrup:    Remember how long it took to grope through the
               header files only to find that 'RoofRaised' was a
               double precision number?  Well, imagine how long
               it takes to find all the implicit typedefs in all
               the Classes in a major project.

Interviewer:   So how do you reckon you've succeeded?

Stroustrup:    The universities haven't been teaching 'C' for
               such a long time, there's now a shortage of
               decent 'C' programmers.  Especially those who
               know anything about Unix systems programming.
               How many guys would know what to do with
               'malloc', when they've used 'new' all these years
               - and never bothered to check the return code.
               In fact, most C++ programmers throw away their
               return codes.  Whatever happened to good ol'
               '-1'?  At least you knew you had an error,
               without bogging the thing down in all that
               'throw' 'catch' 'try' stuff.

Interviewer:   But, surely, inheritance does save a lot of time?


Stroustrup:    Does it?  Have you ever noticed the difference
               between a 'C' project plan, and a C++ project
               plan?  The planning stage for a C++ project is
               three times as long.  Precisely to make sure that
               everything which should be inherited is, and what
               shouldn't isn't.  Then, they still get it wrong.
               Whoever heard of memory leaks in a 'C' program?
               Now finding them is a major industry.  Most
               companies give up, and send the product out,
               knowing it leaks like a sieve, simply to avoid
               the expense of tracking them all down.

Interviewer:   There are tools....

Stroustrup:    Most of which were written in C++.

Interviewer:   If we publish this, you'll probably get lynched,
               you do realise that?

Stroustrup:    I doubt it.  As I said, C++ is way past its peak
               now, and no company in its right mind would start
               a C++ project without a pilot trial.  That should
               convince them that it's the road to disaster.  If
               not, they deserve all they get.  You know, I
               tried to convince Dennis Ritchie to rewrite Unix
               in C++.

Interviewer:   Oh my God.  What did he say?

Stroustrup:    Well, luckily, he has a good sense of humor.  I
               think both he and Brian figured out what I was
               doing, in the early days, but never let on.  He
               said he'd help me write a C++ version of DOS, if
               I was interested.

Interviewer:   Were you?

Stroustrup:    Actually, I did write DOS in C++, I'll give you a
               demo when we're through.  I have it running on a
               Sparc 20 in the computer room.  Goes like a
               rocket on 4 CPU's, and only takes up 70 megs of
               disk.

Interviewer:   What's it like on a PC?

Stroustrup:    Now you're kidding.  Haven't you ever seen
               Windows '95?  I think of that as my biggest
               success.  Nearly blew the game before I was
               ready, though.

Interviewer:   You know, that idea of a Unix++ has really got me
               thinking.  Somewhere out there, there's a guy
               going to try it.

Stroustrup:    Not after they read this interview.

Interviewer:   I'm sorry, but I don't see us being able to
               publish any of this.

Stroustrup:    But it's the story of the century.  I only want
               to be remembered by my fellow programmers, for
               what I've done for them.  You know how much a C++
               guy can get these days?

Interviewer:   Last I heard, a really top guy is worth $70 - $80
               an hour.

Stroustrup:    See?  And I bet he earns it.  Keeping track of
               all the gotchas I put into C++ is no easy job.
               And, as I said before, every C++ programmer feels
               bound by some mystic promise to use every damn
               element of the language on every project.
               Actually, that really annoys me sometimes, even
               though it serves my original purpose.  I almost
               like the language after all this time.

Interviewer:   You mean you didn't before?

Stroustrup:    Hated it.  It even looks clumsy, don't you agree?
               But when the book royalties started to come in...
               well, you get the picture.

Interviewer:   Just a minute.  What about references?  You must
               admit, you improved on 'C' pointers.

Stroustrup:    Hmm.  I've always wondered about that.
               Originally, I thought I had.  Then, one day I was
               discussing this with a guy who'd written C++ from
               the beginning.  He said he could never remember
               whether his variables were referenced or
               dereferenced, so he always used pointers.  He
               said the little asterisk always reminded him.

Interviewer:   Well, at this point, I usually say 'thank you
               very much' but it hardly seems adequate.

Stroustrup:    Promise me you'll publish this.  My conscience is
               getting the better of me these days.

Interviewer:   I'll let you know, but I think I know what my
               editor will say.

Stroustrup:    Who'd believe it anyway?  Although, can you send
               me a copy of that tape?

Interviewer:   I can do that.